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- TRIP-A-TRON: Shareware Release 24/08/92
-
-
- This is a shareware release of Trip-A-Tron. The software is
- complete, but to utilise all the features you will need the
- manual. This is available upon payment of the registration
- fee of ten pounds UK, twelve pounds overseas (to cover excess
- postage etc). The program works on all versions of
- the ST, but there is a bug in the release version which means that
- the file selector does not work properly on STEs and later releases
- of TOS. You can get the fixed version at the same time you
- register - just ask for the STE fixed version. (However, the
- STE Fixed version requires 1MB of RAM).
-
- Registrations should be sent to LLAMASOFT, 49 Mount Pleasant,
- Tadley, Hants RG26 6BN (U.K.). Cheques should be made payable to
- Llamasoft. For overseas registrations we would prefer International
- Money Orders, as we get ripped off at the bank to an excessive degree
- if we have to change foreign currency. We can also charge your
- Access/Visa/MasterCard credit card if you send us the number, or phone
- it through to Llamasoft on (UK) 0734-81-4478.
-
- Registered dudes will get the full manual, the STE Fix (if necessary),
- a place on the exclusive Llamasoft Directory of Honest and Cool
- Dudes (the database we maintain to keep all our shareware customers
- informed of new releases), the manual (in a doody Filofax type
- ringbinder, while stocks of the binder last), and our eternal gratitude
- (which is up in the attic somewhere I think, it's been years since I've
- seen it, we've been surviving with just a temporary gratitude for ages).
-
- People who don't require the fixed version may request one of our
- very excellent games (Gridrunner, Andes Attack, Revenge of the Mutant
- Camels or the immortal Llamatron) instead.
-
-
- This is a weird piece of software. It's quite difficult to describe,
- you have to try it, some people can't see the point of it, but if you
- like it you'll love it. These instructions will tell you what the
- program does, how to get it started and how to use some of the
- simpler functions. If you get into it you'll probably want to start
- using some of the image manipulation stuff and the control/graphic
- creation language KML - so you'll have to register and get that
- manual (which, at almost 200 pages, is worth every penny {or whatever
- small increment of currency corresponds to a penny in your
- country}).
-
-
- TRIP-A-TRON:
-
- From THE BOOK OF LIGHT, Yakly Galactic Press, price 25 Altarian dollars
- or a goat:
-
- "And it is written, that once when Yak was a teenager and had but
- short fur, he did go to a party, where there was a very nice
- girl who he totally failed to get off with; and instead he did
- get most heinously drunk; and on the road to Oblivion he did
- see that the DJ at this party had some of those crap 'disco
- lights', you know, those grotty things you buy from Tandy which
- look like traffic lights and pulse feebly to audio; and Yak belched
- and thought to himself "There has to be a better way to do that"...
-
- "In the beginning was Psychedelia which brought the Light to
- the C64, Vic20, MSX and Spectrum. Psychedelia begat Colourspace
- for the Atari 8-bit, BBC and Atari ST. Colourspace throbbed and
- pulsated mightily and eventually, in a shower of strobing pixels,
- begat TRIP-A-TRON....."
-
-
- TRIP-A-TRON is a light synthesiser. Right at the start I'm going to
- tell you that it is NOT a sound-to-light system. You don't plug it
- into your stereo. Trip-A-Tron is designed as a performance instrument,
- which plays light and pattern instead of music. You use it WITH
- your favourite tunes. And it isn't just the usual hippy-in-a-dark-room-
- with-Floyd-on stuff, although that works admirably; we've had people
- using it to all sorts, from rave to classical.
-
- Trip-A-Tron is designed to be usable immediately, by a complete
- novice, straight away. If it turns you on on that level, there are
- many deeper levels of functionality, from editing patterns on the
- Control Panel through to mastery of the KML programming language.
- KML is an 8-channel parallel language which allows you to control
- all aspects of the lightsynth, configure the keyboard as you require,
- control remote machines, and generate complete graphics animations.
-
- Trip-A-Tron has interesting image manipulation and sequencing functions.
- To use these effectively, you need 1MB or more of RAM. Trip-A-Tron
- will work on Atari TT systems, but you'll need the STE-Fixed version
- for the file requester to work properly.
-
- If you like the effects of Trip-A-Tron, you may be interested in
- our video Merak, which has a very New-Age-y kind of soundtrack done by
- dude-local-to-these-parts Adrian Wagner, and visuals created by Yak
- on his amazing 5-channel video mixer using five Ataris of varying
- sizes all running T-a-T. Price is a tenner (a 12-er from overseas
- please, p+p again...) from the Llamasoft address.
-
- Trip-a-Tron can be installed on a hard disk. You can find out how
- in the manual (hehe).
-
- TRIP-A-TRON: Getting Started.
-
- 1: Make a cup of tea.
-
- 2: Look out your fave tunes and set up the stereo.
-
- 3: Boot up Trip-A-Tron. Press the left button when asked on the
- title screen, then when the Control Panel appears, press ESC
- to make it go away.
-
- 4: Press play on the stereo. Reduce light levels in the room.
-
- 5: Try combinations of moving the mouse and holding down the left
- mouse button, pressing any of the letter keys on the keyboard,
- and drinking tea. Put on a pair of stout mirrored sunglasses and
- try pressing the numeric-pad keys. Moving the mouse moves the little
- dot on the screen; holding down the mouse button causes pattern generation
- to occur at that point. Pressing the letter keys causes different
- pattern effects to be selected.
-
- With one pattern effect selected, try pressing the keys in the cursor
- key group. These keys change the symmetry in which the patterns are
- drawn.
-
- Once you've finished playing with the patterns, press F10. This
- chains in the Starfield demos. You use these in a similar way: press
- the letter keys to get different starfields. You can use the mouse on
- some of the starfield effects but you don't need to press mouse
- button. The number keys on the main keyboard activate waveform
- generator effects. Press SPACE to turn off all pattern generation
- if things get too cluttered and slow. The numeric pad gives you
- different palettes. The cursor cluster change symmetry as in the
- previous demo.
-
- Once you've played with these effects, go and put the kettle on. Nip
- out to the corner shop and buy a Kit-Kat. Make yourself another
- cup of tea, unwrap the Kit-Kat and dip each finger into the tea
- before you eat it. Press Esc to get back the control panel.
-
- Have a look at the various icons. You might want to click on them
- to see their effect. You can try out the patterns in the top half
- of the screen. Clicking the left mouse button activates an icon's
- function or turns it off, clicking the right mouse button will
- bring up a functions' edit screen where appropriate. Quit from the
- edit screens using the appropriate exit button or, in the case of
- the KML Editor, press ESC.
-
- Now go and have a pee, which you probably need after all that tea.
- Come back from the loo and click the right mouse button on the
- upper left icon of the control panel, which will take you to the
- Disk Control screen. You'll see a screen with various filenames
- displayed in the bottom half. Look for the buttons in the middle
- of the screen with the filetypes written on them (.NEO, .PI1, .KML,
- .WAV etc). Click on the KML button so it is highlighted. This
- tells the system you want to load KML programs, and lists KML progs
- in the filenames window. Look for a program called 'KMLDEMO'.
- Click the mouse on the filename and it should get transferred into
- the Filename window. (If it doesn't, you need the STE-Fix). Then
- click on LOAD, wait for the disk to finish, then click on the little
- sheep with 'baa!' written underneath it to return to the control
- panel. Click with the left button on the KML icon, and you'll see
- a map of the keyboard with some of the keys highlighted. These
- keys are those to which the KML progs you just loaded have been
- assigned. Quit out of the keymap and press ESC to lower the
- control panel. Press those keys one at a time to have a demo of
- some of the things you can do with the KML language. If you want
- to stop a demo, just press ESC to bring up the panel again. KML
- will not run with the control panel up, and raising it terminates
- all KML program streams.
-
- If you have 1MB or more of RAM, use the disk screen to load up
- the KML program set called FOR1024K. This uses memory as frames
- of 'video-sequencer', into which KML will render and then run some
- simple animations. The demos are assigned to keys as before - check
- the Key Map screen if you can't remember which keys have code attached.
-
- After you have run the demos you'll need to reload DEMO1.KML from the
- disk screen to get back the pattern generation stuff. Doubtless by now
- you'll be desperate to get the manual from Llamasoft - so get
- registering, dudes!
-
-
- -- YaK 25/08/92
-
-